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Game Engine Black Book: Wolfenstein 3D cover

Game Engine Black Book: Wolfenstein 3D

Fabien Sanglard

Computer Graphics / Game Development

A loving teardown of the engine that made Wolfenstein 3D run on 386s in 1992 - the hardware constraints, the tricks, the math. Carmack wrote the foreword and points readers here when they want to understand the era.

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  • John Carmack

    Discussed during Lex Fridman Podcast #309 as the definitive technical history of the engine; Carmack wrote the foreword to the volume.

    lexfridman.com