BOOK · [114]
Game Engine Black Book: Wolfenstein 3D
Computer Graphics / Game Development
A loving teardown of the engine that made Wolfenstein 3D run on 386s in 1992 - the hardware constraints, the tricks, the math. Carmack wrote the foreword and points readers here when they want to understand the era.
Endorsed By
1 PERSON-
John Carmack
Discussed during Lex Fridman Podcast #309 as the definitive technical history of the engine; Carmack wrote the foreword to the volume.